Structures module

From MinecraftCVM wiki
(Redirected from Generation module)
Jump to: navigation, search

The structures module adds biome-themed caves, four new ores (Amethyst, Ruby, Sapphire and Topaz) and many new structures.

Cave biomes[edit]

The structures module adapts the depths of certain biomes to feature blocks themed to these biomes. In deserts, stone will be replaced by sandstone and dirt and volcanic stones will be replaced by sand. In snowy biomes, snow, ice and packed ice will generate. In mesa biomes, different colors of terracotta will be generated instead.

Structures[edit]

New structures are added to CVM every generation.

Biome pool[edit]

Biome-exclusive structures have a 40% chance of spawning every time a CVM structure is generated. These structures will only generate in certain biomes.

Underground pool[edit]

Underground structures have a 20% chance of spawning every time a CVM structure is generated. These structures will generate underground, at various heights that depend on the structure.

Sky pool[edit]

Sky structures have a 20% chance of spawning every time a CVM structure is generated. These structures will generate above land.

Surface pool[edit]

Surface structures have a 20% chance of spawning every time a CVM structure is generated above any block that isn't water. Therefore, these structures will not generate above oceans and rivers.

Underwater pool[edit]

Underwater structures have a 20% chance of spawning every time a CVM structure is generated above water.

History[edit]